v0.65.0: per-airport job pools with real-time refresh — open jobs spawn per pool airport (grounded/flying/queued locations) in a fixed POOL_BANDS composition, expire on the wall clock after JOB_LIFETIME_MS even while the world is frozen, and refill taken slots after a per-band cooldown; /api/state + SSE filter open jobs to pool origins and expose expiresRealMs for the right-pane countdown
CI / build + unit + e2e (pull_request) Failing after 17m26s
CI / build + unit + e2e (pull_request) Failing after 17m26s
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+41
-17
@@ -5,6 +5,7 @@ import { getGameDb } from '@/lib/db/client';
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import * as schema from '@/lib/db/schema';
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import { catalogEntries, FUEL_PRICE_PER_L, PLANE_TYPES, SELL_FRACTION, type CatalogEntry } from './catalog';
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import { fuelAtWeighted, progressAt, positionAt, windBurnFactor } from '@/lib/sim/movement';
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import { JOB_LIFETIME_MS } from './seed';
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// Read-only game-state snapshot for client polling (GET /api/state).
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@@ -49,6 +50,20 @@ export function parseIcaoQueue(raw: string | null): string[] {
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}
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}
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// v0.65.0: the airports where a plane can take work — grounded there, flying TO it (its destination
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// joins the pool while airborne), or queued for it. Repairing planes count nowhere: a fleet in the
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// shop has no pools until one frees up. Shared by the snapshot's visibility filter and the engine's
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// pool spawner so both agree on exactly which airports keep open jobs.
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export function poolAirports(planes: Array<{ status: string; locationIcao: string; destIcao: string | null; queue: string | null }>): Set<string> {
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const set = new Set<string>();
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for (const p of planes) {
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if (p.status === 'available') set.add(p.locationIcao);
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else if (p.status === 'flying' && p.destIcao) set.add(p.destIcao);
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for (const icao of parseIcaoQueue(p.queue)) set.add(icao);
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}
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return set;
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}
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export interface PackageState {
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id: string;
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originIcao: string;
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@@ -69,6 +84,9 @@ export interface PackageState {
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status: 'open' | 'loaded' | 'delivered' | 'expired' | 'abandoned' | 'ignored';
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planeId: string | null;
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createdSimTime: number;
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// Wall-clock expiry of an OPEN job (v0.65.0) — createdRealMs + JOB_LIFETIME_MS, shown as a live
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// countdown in the right pane; null for every non-open status (loaded cargo still uses deadlineSimTime).
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expiresRealMs: number | null;
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}
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export interface StateSnapshot {
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@@ -121,6 +139,11 @@ export async function getStateSnapshot(): Promise<StateSnapshot> {
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return from && to ? haversineKm(from.lat, from.lon, to.lat, to.lon) : 0;
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};
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// v0.65.0: pool visibility — open packages appear only where a plane can take work (poolAirports);
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// every other status is always visible (on-board cargo, history). Filtered rows are absent from the
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// body entirely, so clients never see jobs they could not dispatch.
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const pool = poolAirports(planeRows);
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// Analytic movement (v0.7.0): a flying plane's stored lat/lon/fuel are its
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// departure values — live position and fuel are pure functions of the clock.
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const livePlane = (p: schema.PlaneRow) => {
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@@ -171,22 +194,23 @@ export async function getStateSnapshot(): Promise<StateSnapshot> {
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repairUntilSimTime: p.repairUntilSimTime,
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};
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}),
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packages: packageRows.map((p) => ({
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id: p.id,
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originIcao: p.originIcao,
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originName: nameOf(p.originIcao),
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destIcao: p.destIcao,
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destName: nameOf(p.destIcao),
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reward: p.reward,
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cargoType: p.cargoType,
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cargoCount: p.cargoCount,
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weightKg: p.weightKg,
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special: p.special,
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distanceKm: legDistanceKm(p.originIcao, p.destIcao), // v0.48.0 (ISS-095)
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deadlineSimTime: p.deadlineSimTime,
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status: p.status,
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planeId: p.planeId,
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createdSimTime: p.createdSimTime,
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})),
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packages: packageRows.filter((p) => p.status !== 'open' || pool.has(p.originIcao)).map((p) => ({
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id: p.id,
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originIcao: p.originIcao,
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originName: nameOf(p.originIcao),
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destIcao: p.destIcao,
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destName: nameOf(p.destIcao),
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reward: p.reward,
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cargoType: p.cargoType,
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cargoCount: p.cargoCount,
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weightKg: p.weightKg,
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special: p.special,
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distanceKm: legDistanceKm(p.originIcao, p.destIcao), // v0.48.0 (ISS-095)
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deadlineSimTime: p.deadlineSimTime,
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status: p.status,
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planeId: p.planeId,
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createdSimTime: p.createdSimTime,
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expiresRealMs: p.status === 'open' ? p.createdRealMs + JOB_LIFETIME_MS : null,
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})),
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};
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}
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