v0.65.0: per-airport job pools with real-time refresh — open jobs spawn per pool airport (grounded/flying/queued locations) in a fixed POOL_BANDS composition, expire on the wall clock after JOB_LIFETIME_MS even while the world is frozen, and refill taken slots after a per-band cooldown; /api/state + SSE filter open jobs to pool origins and expose expiresRealMs for the right-pane countdown
CI / build + unit + e2e (pull_request) Failing after 17m26s
CI / build + unit + e2e (pull_request) Failing after 17m26s
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@@ -57,6 +57,14 @@ export const packages = sqliteTable('packages', {
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status: text('status', { enum: ['open', 'loaded', 'delivered', 'expired', 'abandoned', 'ignored'] }).notNull(),
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planeId: text('plane_id'),
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createdSimTime: integer('created_sim_time').notNull(),
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// Real-time (Date.now()) epoch ms of creation (v0.65.0) — open jobs live on the WALL clock, not the sim
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// clock: they expire JOB_LIFETIME_MS after this regardless of time scale or fleet state. Legacy rows
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// backfill to seed time so they get a fresh full lifetime instead of expiring on the first tick.
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createdRealMs: integer('created_real_ms').notNull().default(0),
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// Real-time epoch ms when this (origin, band) slot was last taken — loaded or ignored (v0.65.0). The pool
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// spawner holds that slot for the band's refill delay after; NULL = never taken / no cooldown. Expired open
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// jobs set nothing: an untaken job's slot respawns immediately.
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slotFreeAtRealMs: integer('slot_free_at_real_ms'),
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});
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export const account = sqliteTable('account', {
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