v0.65.0: per-airport job pools with real-time refresh — open jobs spawn per pool airport (grounded/flying/queued locations) in a fixed POOL_BANDS composition, expire on the wall clock after JOB_LIFETIME_MS even while the world is frozen, and refill taken slots after a per-band cooldown; /api/state + SSE filter open jobs to pool origins and expose expiresRealMs for the right-pane countdown
CI / build + unit + e2e (pull_request) Failing after 17m26s
CI / build + unit + e2e (pull_request) Failing after 17m26s
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@@ -47,6 +47,7 @@ function pkg(over: Partial<PackageState> & Pick<PackageState, 'id'>): PackageSta
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status: 'open',
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planeId: null,
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createdSimTime: 0,
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expiresRealMs: null, // v0.65.0 — wall-clock expiry; open fixtures override as needed
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...over,
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};
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}
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