idle fleet slows world clock to real time instead of freezing (ISS-128)
CI / build + unit + e2e (pull_request) Successful in 10m32s

This commit is contained in:
2026-09-22 18:37:06 +00:00
parent 5268a39fe9
commit 0a40143497
12 changed files with 142 additions and 72 deletions
+4 -4
View File
@@ -39,9 +39,9 @@ async function setHealth(page: Page, planeId: string, fields: Record<string, unk
expect(res.status()).toBe(200);
}
// Idle-pause (ISS-117) freezes a fully grounded fleet — put the starter in repair so the clock
// advances for tests that need it. The €1.5k repair cost is irrelevant to every spec's relative
// cash assertions; deactivateWorld restores full health and no gate afterwards.
// A fully grounded fleet only advances at the idle real-time rate (ISS-128) — put the starter in
// repair so the clock runs at FULL scale for tests that need fast-forwarding. The €1.5k repair cost
// is irrelevant to every spec's relative cash assertions; deactivateWorld restores full health and no gate afterwards.
async function activateWorld(page: Page): Promise<void> {
await setHealth(page, STARTER, { health: 50 });
expect((await page.request.post(`/api/planes/${STARTER}/repair`)).status()).toBe(200);
@@ -151,7 +151,7 @@ test('sim clock ticks smoothly between polls at the fixed world rate (ISS-007, I
// 409s on non-available planes — it must be grounded before activateWorld.
await flyHomeViaApi(page);
await setScale(page, WORLD); // self-heal may have left the fast test rate behind
// Idle-pause freezes a grounded fleet — put the starter in repair so the clock advances.
// A grounded fleet only advances at the idle real-time rate (ISS-128) — put the starter in repair for full scale.
await activateWorld(page);
try {
await page.goto('/');