idle fleet slows world clock to real time instead of freezing (ISS-128)
CI / build + unit + e2e (pull_request) Successful in 10m32s

This commit is contained in:
2026-09-22 18:37:06 +00:00
parent 5268a39fe9
commit 0a40143497
12 changed files with 142 additions and 72 deletions
+7 -6
View File
@@ -98,9 +98,10 @@ async function setHealth(page: Page, planeId: string, fields: Record<string, unk
expect(res.status()).toBe(200);
}
// Idle-pause (ISS-117) freezes a fully grounded fleet — put the starter in repair so the clock
// advances for tests that need it. The €1.5k repair cost is why the expiry test captures its
// cash/rep baseline AFTER deactivateWorld; deactivateWorld restores full health and no gate afterwards.
// A fully grounded fleet only advances at the idle real-time rate (ISS-128) — put the starter in
// repair so the clock runs at FULL scale for tests that need fast-forwarding. The €1.5k repair cost
// is why the expiry test captures its cash/rep baseline AFTER deactivateWorld; deactivateWorld
// restores full health and no gate afterwards.
async function activateWorld(page: Page): Promise<void> {
await setHealth(page, 'plane-starter', { health: 50 });
expect((await page.request.post('/api/planes/plane-starter/repair')).status()).toBe(200);
@@ -343,9 +344,9 @@ test('expired packages deliver and abandon with no reward and no penalty', async
expect(res.ok()).toBeTruthy();
}
// Idle-pause (ISS-117): a fully grounded fleet freezes the clock, so expirePackages never runs —
// put the starter in repair for the expiry window only. The €1.5k repair cost is why the cash/rep
// baseline below is captured AFTER deactivateWorld, not before it.
// A fully grounded fleet only advances at the idle real-time rate (ISS-128) — put the starter in
// repair for the expiry window so scale 1000 can fast-forward past both deadlines quickly. The €1.5k
// repair cost is why the cash/rep baseline below is captured AFTER deactivateWorld, not before it.
await activateWorld(page);
try {
// Fast-forward past both deadlines — the tick flips loaded → expired (slot kept).