idle fleet slows world clock to real time instead of freezing (ISS-128)
CI / build + unit + e2e (pull_request) Successful in 10m32s
CI / build + unit + e2e (pull_request) Successful in 10m32s
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# Changelog
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## v0.56.0 — 2026-09-22 18:28
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- **Idle fleet slows the world to real time instead of freezing it (ISS-128).** A fully grounded fleet no longer freezes the sim clock — `tickOnce` in `lib/sim/engine.ts` now advances by `min(elapsed, MAX_TICK_ELAPSED_MS) × IDLE_WORLD_TIME_SCALE` when nothing is flying or in repair, where new constant `IDLE_WORLD_TIME_SCALE = WORLD_TIME_SCALE / 24` (= exactly 1, i.e. real time) lives next to `WORLD_TIME_SCALE` in `lib/worldClock.ts`. Packages keep spawning/expiring and the market stays fresh while idle; an active fleet keeps its full scale including any FLIGHT_TEST_HOOKS override (grounded + hook scale 1000 → advances at ×1, not ×1000), and `lastRealTickMs` still always tracks real time so resuming activity never fast-forwards the idle duration. The client mirror (`advanceSimClock` in `lib/useSimClock.ts`) extrapolates at the same idle rate instead of freezing, so polls re-anchor without a visible jump.
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- **Tests.** Unit: `lib/sim/engine.test.ts` — the grounded-fleet tests now pin real-time advance clamped to one idle-rate tick (no freeze, no fast-forward), resume-without-catch-up after takeoff, and that a raised timeScale is ignored while grounded; new describe "idle slowdown" pins `IDLE_WORLD_TIME_SCALE = WORLD_TIME_SCALE / 24 = 1`. `lib/useSimClock.test.ts` — the frozen-while-idle test now asserts real-time advance at the idle rate. E2E: `e2e/sim.spec.ts`'s freeze test becomes a bounded real-time delta (advances > 0, ≥ half the wall span clamped to one tick, ≤ wall span + one clamp, clearly below ×24); `e2e/state.spec.ts`'s restart test replaces byte-identical clock equality with derived bounds — never backwards (not re-seeded) and ≤ `MAX_TICK_ELAPSED_MS` of clamped downtime + the live wall span; `e2e/right-pane.spec.ts`'s penalty preview no longer races a frozen clock — it verifies the idle rate, then allows the formula's slope over one UI poll interval (~1 s at ×1) instead of an exact string match. The `activateWorld`/repair wrappers in actions/panes/sim specs are unchanged (a repairing plane still means full scale); only their "freezes" comments were updated.
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## v0.55.0 — 2026-09-22 15:38
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- **Favicon (ISS-122).** The app shipped with no favicon at all (`app/layout.tsx` set only title/description; no `app/icon.svg`, no `public/favicon.ico`). New hand-written single-file `app/icon.svg` — a bold white top-down airplane silhouette (fuselage + swept wings + tail, one straight-line path) on a pastel blue (#93c5fd) rounded square, 64×64 viewBox. Next App Router's file convention auto-serves it at `/icon.svg` and injects `<link rel="icon">` into the head; no layout/metadata changes needed.
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- **Tests.** E2E +1 in `e2e/panes.spec.ts`: page load asserts exactly one `head link[rel~="icon"]` pointing at `/icon.svg`, and a direct `GET /icon.svg` returns 200 with content-type `image/svg+xml`. No unit test — static asset.
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