Files
Aquarium/src/main.ts
T

72 lines
2.0 KiB
TypeScript

import * as THREE from "three";
import { createTank } from "./scene/Tank";
import { createWater } from "./scene/Water";
import { setupLighting } from "./scene/Lighting";
import { createFishSchool } from "./scene/Fish";
import { createParallaxCamera } from "./scene/Camera";
const canvas = document.querySelector<HTMLCanvasElement>("#aquarium");
if (!canvas) {
throw new Error('Canvas element with id "aquarium" not found');
}
// Renderer
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
// Scene
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x0a0a0f);
// Camera — frames the tank, positioned slightly above its center
const camera = new THREE.PerspectiveCamera(
50,
window.innerWidth / window.innerHeight,
0.1,
100
);
camera.position.set(0, 1.5, 6);
camera.lookAt(0, 1.2, 0);
// Scene content
setupLighting(scene, renderer);
createTank(scene);
const water = createWater(scene);
const fishSchool = createFishSchool(scene, 6);
const parallax = createParallaxCamera(camera);
// Mouse tracking (normalized to -1..1)
let mouseX = 0, mouseY = 0;
window.addEventListener("mousemove", (e) => {
mouseX = (e.clientX / window.innerWidth) * 2 - 1;
mouseY = (e.clientY / window.innerHeight) * 2 - 1;
});
// Resize handling
function resize(): void {
const width = window.innerWidth;
const height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(width, height);
}
resize();
window.addEventListener("resize", resize);
// Render loop
const startTime = performance.now();
let lastFrameTime = performance.now();
function animate(): void {
requestAnimationFrame(animate);
const now = performance.now();
const time = (now - startTime) / 1000;
const dt = Math.min((now - lastFrameTime) / 1000, 0.1);
lastFrameTime = now;
water.update(time);
fishSchool.update(dt, time);
parallax.update(mouseX, mouseY, time, dt);
renderer.render(scene, camera);
}
animate();