Files
Aquarium/src/main.ts
T
kamilkrzywda 0f360d76cd fix: runtime Box3 scaling + Alpine null-safety
- Replaced hardcoded SPECIES_LENGTH with runtime Box3 measurement
  (model added to parent group BEFORE measuring, so full GLB
  hierarchy transforms are included in world matrices)
- All 9 species now render at correct target size (0.13-0.32u)
- Added optional chaining (?.) to all Alpine template expressions
  referencing store.selectedFish to prevent null-reference errors
- Guarded getFishValue/canBreed calls with null checks
2026-10-08 17:03:37 +00:00

279 lines
9.2 KiB
TypeScript

import "./style.css";
import * as THREE from "three";
import { createTank } from "./scene/Tank";
import { createWater } from "./scene/Water";
import { setupLighting } from "./scene/Lighting";
import { createGLTFishSchool, type FishSpec } from "./scene/GLTFish";
import { createDecor, type DecorSpec } from "./scene/Decor";
import { createParallaxCamera } from "./scene/Camera";
import { createBubbles } from "./scene/Bubbles";
import { createFood } from "./scene/Food";
import { createDefaultState, saveGame, loadGame, resetGame } from "./game/state";
import type { GameState, FishData, FishSpecies, Genetics } from "./game/types";
import { syncFromGameState, pushToast, getUIState } from "./game/store";
import { setGameActions, startAlpine } from "./ui";
import { FISH_PRICES, TANK_TIER_COSTS, TANK_TIER_DIMS, getFishSellValue } from "./game/economy";
import { generateGenetics, generateFishName, breedGenetics } from "./game/genetics";
// --- Game State ---
let gameState: GameState = loadGame() || createDefaultState();
saveGame(gameState);
// --- Canvas & Renderer ---
const canvas = document.querySelector<HTMLCanvasElement>("#aquarium");
if (!canvas) throw new Error('Canvas "aquarium" not found');
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
// --- Scene ---
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x0a0a0f);
// --- Camera ---
const tankDim = TANK_TIER_DIMS[gameState.tankTier];
const camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.set(0, tankDim.h / 2, tankDim.camZ);
camera.lookAt(0, tankDim.h * 0.5, 0);
// --- Scene Content ---
setupLighting(scene, renderer);
createTank(scene);
const water = createWater(scene);
const food = createFood(scene);
// --- Fish helpers ---
function isQuaternius(sp: FishSpecies): boolean {
return sp === "betta" || sp === "blue_tang" || sp === "flower_horn";
}
function getSpeciesUrl(sp: FishSpecies): string {
const urls: Record<FishSpecies, string> = {
angelfish: "models/blendswap/blueface_angelfish.glb",
goldfish: "models/goldfish.glb",
guppy: "models/guppy.glb",
betta: "models/poly-pizza/betta.glb",
blue_tang: "models/poly-pizza/blue_tang.glb",
flower_horn: "models/poly-pizza/flower_horn.glb",
neon_tetra: "models/blendswap/neon_tetra.glb",
oscar: "models/blendswap/oscar_cichlid.glb",
knifefish: "models/blendswap/ghost_knifefish.glb",
};
return urls[sp];
}
function fishToSpec(f: FishData): FishSpec {
return {
url: getSpeciesUrl(f.species),
targetLength: f.genetics.sizeMult * 0.5,
speed: [0.3 * f.genetics.speedMult, 0.7 * f.genetics.speedMult],
orient: isQuaternius(f.species) ? { y: Math.PI / 2 } : undefined,
genetics: f.genetics,
};
}
// --- Fish School ---
const fishSchool = createGLTFishSchool(
scene,
gameState.fish.map(fishToSpec),
food
);
// --- Decor ---
const decorSpecs: DecorSpec[] = [
{ url: "models/plant0.glb", x: -1.4, z: -0.9, targetSize: 1.4, rotationY: 0.4 },
{ url: "models/plant1.glb", x: 1.3, z: -0.8, targetSize: 1.1, rotationY: -0.3 },
{ url: "models/rock0.glb", x: -0.7, z: 0.7, targetSize: 1.0, rotationY: 0.2 },
{ url: "models/rock1.glb", x: 0.8, z: 0.8, targetSize: 1.1, rotationY: 1.1 },
{ url: "models/rock2.glb", x: 0.1, z: -1.1, targetSize: 1.3, rotationY: 0.0 },
];
createDecor(scene, decorSpecs);
const bubbles = createBubbles(scene);
const parallax = createParallaxCamera(camera);
// --- Mouse / Raycaster ---
let mouseX = 0, mouseY = 0;
const raycaster = new THREE.Raycaster();
const mouseNDC = new THREE.Vector2();
window.addEventListener("mousemove", (e) => {
mouseX = (e.clientX / window.innerWidth) * 2 - 1;
mouseY = (e.clientY / window.innerHeight) * 2 - 1;
});
window.addEventListener("click", (e) => {
if (e.target !== canvas) return;
mouseNDC.x = (e.clientX / window.innerWidth) * 2 - 1;
mouseNDC.y = -(e.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouseNDC, camera);
const fishGroup = fishSchool.group;
const intersects = raycaster.intersectObjects(fishGroup.children, true);
if (intersects.length > 0) {
let obj: THREE.Object3D | null = intersects[0].object;
while (obj && obj.parent !== fishGroup) obj = obj.parent;
if (obj) {
const idx = fishGroup.children.indexOf(obj);
if (idx >= 0 && idx < gameState.fish.length) {
getUIState().selectedFish = gameState.fish[idx];
return;
}
}
}
food.dropFood(4);
});
// --- Cooldowns ---
const cooldowns: Record<string, number> = {};
// --- Game Actions ---
setGameActions({
getState: () => gameState,
getFishById: (id) => gameState.fish.find((f) => f.id === id) || null,
isAdult: (f) => f.age >= 72,
inCooldown: (id) => cooldowns[id] !== undefined && Date.now() < cooldowns[id],
onBuyFish: (species: FishSpecies, genetics: Genetics) => {
const price = FISH_PRICES[species];
const cap = TANK_TIER_DIMS[gameState.tankTier].cap;
if (gameState.money < price) return;
if (gameState.fish.length >= cap) return;
gameState.money -= price;
const name = generateFishName(species, genetics);
const fish: FishData = {
id: `fish_${Date.now()}_${Math.random().toString(36).slice(2, 8)}`,
species, name, genetics, age: 0,
x: 0, y: 1, z: 0,
};
gameState.fish.push(fish);
fishSchool.addFish(fishToSpec(fish));
saveGame(gameState);
syncFromGameState(gameState);
if (genetics.rarity === "epic" || genetics.rarity === "legendary") {
pushToast(`🌟 ${genetics.rarity.toUpperCase()} ${name}!`, "rare");
} else {
pushToast(`+${name} (${genetics.rarity})`, "success");
}
},
onSellFish: (fishId: string) => {
const idx = gameState.fish.findIndex((f) => f.id === fishId);
if (idx < 0) return;
if (gameState.fish.length <= 1) {
pushToast("Can't sell your last fish!", "warning");
return;
}
const fish = gameState.fish[idx];
const value = getFishSellValue(fish);
gameState.money += value;
gameState.fish.splice(idx, 1);
fishSchool.removeFish(idx);
delete cooldowns[fishId];
saveGame(gameState);
syncFromGameState(gameState);
pushToast(`+$${value} — Sold ${fish.name}`, "success");
},
onBreed: (fishA: FishData, fishB: FishData) => {
if (fishA.species !== fishB.species) return;
if (fishA.genetics.gender === fishB.genetics.gender) {
pushToast("Need male + female!", "warning");
return;
}
if (fishA.age < 72 || fishB.age < 72) {
pushToast("Fish must be adults!", "warning");
return;
}
cooldowns[fishA.id] = Date.now() + 60000;
cooldowns[fishB.id] = Date.now() + 60000;
const count = 1 + Math.floor(Math.random() * 3);
for (let i = 0; i < count; i++) {
const genetics = breedGenetics(fishA.genetics, fishB.genetics);
const name = generateFishName(fishA.species, genetics);
const baby: FishData = {
id: `fish_${Date.now()}_${i}_${Math.random().toString(36).slice(2, 8)}`,
species: fishA.species, name, genetics, age: 0,
x: 0, y: 1, z: 0,
};
gameState.fish.push(baby);
fishSchool.addFish(fishToSpec(baby));
}
const bonus = Math.round((getFishSellValue(fishA) + getFishSellValue(fishB)) * 0.1);
gameState.money += bonus;
saveGame(gameState);
syncFromGameState(gameState);
pushToast(`🐣 ${count} baby ${fishA.species} born! (+$${bonus})`, "success");
},
onUpgradeTank: () => {
const nextTier = gameState.tankTier + 1;
if (nextTier > 3) return;
const cost = TANK_TIER_COSTS[nextTier];
if (gameState.money < cost) return;
gameState.money -= cost;
gameState.tankTier = nextTier;
saveGame(gameState);
syncFromGameState(gameState);
// Update camera
const newDim = TANK_TIER_DIMS[nextTier];
camera.position.set(0, newDim.h / 2, newDim.camZ);
camera.lookAt(0, newDim.h * 0.5, 0);
// Update fish bounds
const scale = newDim.w / 4;
fishSchool.updateBounds(
{ x: [-1.5 * scale, 1.5 * scale], y: [0.3, newDim.h - 0.3], z: [-1.0 * scale, 1.0 * scale] },
{ x: [-1.8 * scale, 1.8 * scale], y: [0.2, newDim.h - 0.2], z: [-1.3 * scale, 1.3 * scale] }
);
const names = ["Small", "Medium", "Large", "XL"];
pushToast(`🔬 Tank upgraded to ${names[nextTier]}!`, "success");
},
onReset: () => {
resetGame();
window.location.reload();
},
});
// --- Init ---
startAlpine();
syncFromGameState(gameState);
// --- Resize ---
function resize(): void {
const w = window.innerWidth, h = window.innerHeight;
camera.aspect = w / h;
camera.updateProjectionMatrix();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(w, h);
}
resize();
window.addEventListener("resize", resize);
// --- Auto-save ---
setInterval(() => saveGame(gameState), 30000);
// --- Render Loop ---
const startTime = performance.now();
let lastFrameTime = performance.now();
function animate(): void {
requestAnimationFrame(animate);
const now = performance.now();
const time = (now - startTime) / 1000;
const dt = Math.min((now - lastFrameTime) / 1000, 0.1);
lastFrameTime = now;
water.update(time);
food.update(dt, time);
fishSchool.update(dt, time);
bubbles.update(dt, time);
parallax.update(mouseX, mouseY, time, dt);
renderer.render(scene, camera);
}
animate();