feat: project scaffolding - Vite + TypeScript + Three.js (#4)

This commit is contained in:
2026-10-06 19:06:14 +00:00
parent 425fb055a7
commit c145869f20
7 changed files with 1335 additions and 0 deletions
+57
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import * as THREE from "three";
const canvas = document.querySelector<HTMLCanvasElement>("#aquarium");
if (!canvas) {
throw new Error('Canvas element with id "aquarium" not found');
}
// Renderer
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
// Scene
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x0a0a0f);
// Camera
const camera = new THREE.PerspectiveCamera(
50,
window.innerWidth / window.innerHeight,
0.1,
100
);
camera.position.set(0, 0, 8);
camera.lookAt(0, 0, 0);
// Placeholder: small blue-green box at the origin
const placeholder = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshBasicMaterial({ color: 0x00ffaa })
);
scene.add(placeholder);
// Lights (so we can use standard materials later)
const ambient = new THREE.AmbientLight(0xffffff, 0.6);
scene.add(ambient);
const directional = new THREE.DirectionalLight(0xffffff, 1);
directional.position.set(5, 10, 7);
scene.add(directional);
// Resize handling
function resize(): void {
const width = window.innerWidth;
const height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(width, height);
}
resize();
window.addEventListener("resize", resize);
// Render loop
function animate(): void {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();