feat: water shader with Fresnel, caustics & light shafts (#3)
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@@ -1,5 +1,6 @@
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import * as THREE from "three";
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import { createTank } from "./scene/Tank";
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import { createWater } from "./scene/Water";
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import { setupLighting } from "./scene/Lighting";
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const canvas = document.querySelector<HTMLCanvasElement>("#aquarium");
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@@ -28,6 +29,7 @@ camera.lookAt(0, 1.2, 0);
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// Scene content
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setupLighting(scene, renderer);
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createTank(scene);
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const water = createWater(scene);
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// Resize handling
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function resize(): void {
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@@ -42,8 +44,11 @@ resize();
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window.addEventListener("resize", resize);
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// Render loop
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const startTime = performance.now();
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function animate(): void {
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requestAnimationFrame(animate);
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const time = (performance.now() - startTime) / 1000;
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water.update(time);
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renderer.render(scene, camera);
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}
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animate();
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